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(hybrid form) CR 7 XP 3,200 Male Human Natural Dire Wererat Fighter 7 CE Medium humanoid (human, shapechanger) Init +7; Senses low-light vision, scent; Perception +4


Defense


AC 24, touch 17, flat-footed 20 (+5 armor, +3 Dex, +2 natural, +3 deflection, +1 dodge) hp 64 (7d10+21) Fort +7, Ref +7, Will +6 (+2 vs. fear) Defensive Abilities bravery +2; DR 10/silver


Offense


Speed 30 ft. Melee +1 silver rapier +13/+8 (1d6+5/18-20) and . . bite +5 (1d4+1) Special Attacks curse of lycanthropy, filth fever (disease), weapon trainings (light blades +1)


Statistics


Str 15, Dex 17, Con 15, Int 10, Wis 15, Cha 6 Base Atk +7; CMB +9; CMD 26 Feats Alertness, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon Finesse, Weapon Focus (rapier), Weapon Specialization (rapier) Skills Climb +12, Handle Animal +8, Perception +4, Sense Motive +4, Swim +12 Languages Common SQ armor training 2, change forms, lycanthropic empathy Combat Gear potion of blur, potion of shield of faith +3; Other Gear +1 chain shirt, +1 silver rapier, 30 gp


Special Abilities


Bravery +2 (Ex) +2 to Will save vs. Fear Change Forms (Su) Change into Hybrid or Animal forms. Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contractd lycanthropy (Fort neg). Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks. Filth Fever (Disease) (DC 12) (Ex) Bite—injury; save Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy. Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Weapon Training (Blades, Light) +1 (Ex) +1 Attack, Damage, CMB, CMD with Light Blades

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